Dream Bright

GDWC award nominee Belgian game award nominee

About the project

Dream Bright was created during the course "Group Projects" during my time at Howest - Digital Arts & Entertainment. During this course, groups of students create fully fledged game, film, and animation projects commissioned by third parties or pitched by students. Dream Bright was a project pitched by myself and a group of other students as we set out to make a story-driven adventure game. Dream Bright was developed over the course of 11 weeks by a team of 7 students. (3 programmers, 3 artists, 1 sound designer). It even contains a custom score by a student composer from KASK.

Dreambright dragging ability

Credits

Programmers

  • Ruben Frans
  • Gillian Assi
  • Sasha Vigneron

Artists

  • Noa Plinke - Animator
  • Sarah Feldmann - 3D artist
  • Sander Casier - Environment Artist

Sound designer

  • Ken Redant

Composer

  • Flore Delvaux
Dreambright dashing ability

My contributions

  • Designed & Implemented player controller and movement
  • Implementing set pieces and quest logic
  • Implementing character animations
  • Game Design & Project Management

Used technologies

  • Unreal Engine 5
  • C++
  • Visual Studio
  • Perforce
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