Hello There!
My name is Ruben
I'm a game developer driven by passion. While being in love with all aspects surrounding games I focus on the technical side of game development. I am always excited to learn about new technologies, techniques or innovations in Engine and Gameplay programming. While keeping the soft spot in my heart for Graphics programming warm.
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Programming languages

C++

HLSL

C#

SQL

Java

Javascript

HTML / CSS

Bash

PowerShell

Technologies

Unreal Engine

Unity

Nvidia PhysX

Win32

Perforce

Git

Maya

Adobe Photoshop

Houdini

Substance Painter

Microsoft Azure

Google cloud

Angular

Svelte

Spring / Spring boot

Docker

Linux

Experience

Unreal Engine C++ Programmer - Nacon Studio Ghent

Implementing gameplay & engine systems for an unannounced project.


Junior Render Programmer - Intership Bohemia Interactive

Research and development of a new "Terrain Occlusion System" for use within Bohemia Interactive's in house game engine "Enfusion". With an end goal of optimizing the entire render pipeline by reducing the load of the GPU. The implemented system was able to decrease average frame times by 1-2ms.


Software Engineer - Intership InfoSupport B.V.

Designing and developing a web application to automate digitizing retrospective meetings. Developing application CD/CI pipelines. Developing using scrum methodologies. Used technologies: Angular - Spring - Java - OpenCV - Microsoft Microsoft Azure - Microsoft Computer Vision Docker - WatchTower - SonarQube


System Automation Engineer - Bolloré Logistics

Designing and developing interfaces for data exchange between existing in-house software and thirdparty software. Designing and developing SharePoint platforms for in-house use. Writing documentation about developed systems. Used technologies: SQL - PowerShell - C# - SharePoint

Education

Digital Arts & Entertainment: Game Development - Howest

2020-2023


Applied Computer Science - University Collage Karel de Grote

2016-2020

Languages

Dutch (Native speaker)

English

French (Reading)

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