C++
HLSL
C#
SQL
Java
Javascript
HTML / CSS
Bash
PowerShell
Unreal Engine
Unity
Nvidia PhysX
Win32
Perforce
Git
Maya
Adobe Photoshop
Houdini
Substance Painter
Microsoft Azure
Google cloud
Angular
Svelte
Spring / Spring boot
Docker
Linux
Implementing gameplay & engine systems for an unannounced project.
Research and development of a new "Terrain Occlusion System" for use within Bohemia Interactive's in house game engine "Enfusion". With an end goal of optimizing the entire render pipeline by reducing the load of the GPU. The implemented system was able to decrease average frame times by 1-2ms.
Designing and developing a web application to automate digitizing retrospective meetings. Developing application CD/CI pipelines. Developing using scrum methodologies. Used technologies: Angular - Spring - Java - OpenCV - Microsoft Microsoft Azure - Microsoft Computer Vision Docker - WatchTower - SonarQube
Designing and developing interfaces for data exchange between existing in-house software and thirdparty software. Designing and developing SharePoint platforms for in-house use. Writing documentation about developed systems. Used technologies: SQL - PowerShell - C# - SharePoint
Digital Arts & Entertainment: Game Development - Howest
2020-2023
Applied Computer Science - University Collage Karel de Grote
2016-2020
Dutch (Native speaker)
English
French (Reading)