Enfusion engine
About
For my end of studies internship I worked at Bohemia Interactive as a junior render programmer on their new Enfusion Engine.
Which is currently being used to develop the newest entry in the Arma series; Arma Reforger.
My contributions
I researched & developed a new terrain occlusion system from the ground up in order to optimize their render pipeline. This also involved doing extensive profiling sessions and performance analysis.
Which resulted in an estimated decrease in rendertimes from 2ms up until 4ms.
Terrain Occlusion System